![]() Tidal-locked worlds, though it should be able to model essentially any planet Two major improvements: For one, it removes much of PlaSim’s bias towardsĮarthlike climates, and in particular improves its ability to model Model the climates of exoplanets and Earth’s distant past.ĮxoPlaSim is a recent fork of PlaSim, built specifically for use with exoplanets, with Though developed mostly toĪid in research of Earth’s current and future climate, it’s also been used to Models which don’t fully model a planet’s atmosphere or surface, and highlyĬomplex models which require supercomputers to run. Whom you ask) designed to serve as an intermediate between simple climate Through the process of setting it up and running it without requiring any priorĮxperience in coding or running scientific models.Ī GCM (Global Climate Model or General Circulation Model, depending on Type it’s fairly accessible and I’m hoping that this tutorial can guide anyone Simple as just dropping a map in and pressing play, but for a program of its ![]() Planetary conditions and simulate the resulting climate. ![]() That can-with certain caveats and restrictions-take any arbitrary geography and Well, today we’re in luck, because I’ve found such a program Planet’s geography in a computer simulation that will do the work for us. It’s easy to understand theĭesire, widely expressed in worldbuilding circles, to just be able to stick a ![]() And of course it becomes even moreĭifficult in exotic cases like tidal-locked or high-obliquity planets, whereĬonventional tools and assumptions break down. Respects-especially aspects of wind and precipitation that come down to (through several iterations) a decent process for building climates,īut I’ll be the first to admit that it’s still fairly ambiguous in some Tools like Clima-Sim can help us along the way, and I’ve done my best to build ![]() Modeling climate is, as you may have noticed, difficult. ![]()
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